The Somniveil Crusade

Depicts the Somniveil Crusade, a desperate series of expeditions originating from Cadentia to save their dying world.
Pivotal epoch of Omniverse Peregrinations
Cadentia
Dormancy of Great Artifex
Canticles of Sundered Light
['Obsidian Concordat', 'Crimson Covenant']
Awaken Great Artifex
The *Somniveil Crusade is a pivotal epoch in the history of the Omniverse Peregrinations, a period marked by desperate expeditions originating from a world teetering on the brink of oblivion. This world, designated as Cadentia by later Omniversal cartographers, had fallen into a state of profound spiritual and corporeal decay following the dormancy of its divine architect, known in Cadentian lore as the Great Artifex. The events of the Somniveil Crusade are chronicled in the ancient Cadentian scrolls, most notably the Canticles of Sundered Light*, which serves as the primary historical source for this period.
The Desolation of Cadentia
The Great Artifex and the Sundering

Cadentia was once a realm of vibrant life and flourishing civilization, nurtured by the benevolent presence of the Great Artifex. According to the Canticles, the Artifex was not merely a creator deity but an active participant in the world's affairs, their consciousness interwoven with the very fabric of Cadentian existence. The Artifex's essence, described as a "symphony of celestial energies," sustained the natural order, fostering growth, prosperity, and a deep spiritual connection among the Cadentian peoples. Temples dedicated to the Artifex, known as Luminary Citadels, dotted the landscape, serving as focal points for communal reverence and conduits for divine grace.
However, a gradual shift began to occur, subtly at first, then with increasing severity. The Canticles attribute this to the growing "melancholy" of the Artifex, a sorrow born from the diminishing faith of their creation. As Cadentian society became increasingly preoccupied with terrestrial concerns, the spiritual devotion that had once defined their culture waned. The Luminary Citadels saw fewer supplicants, and the hymns of praise grew fainter. This spiritual drift, the Canticles claim, resonated deeply within the Artifex, causing their consciousness to recede, eventually culminating in a profound slumber – the Somniveil.
The immediate consequence of the Somniveil was a palpable draining of vitality from Cadentia. The land itself seemed to dim, the once vibrant flora losing its luster, and the fauna becoming lethargic. More ominously, the balance between life and death began to unravel. From the shadowed depths of the earth, a new form of existence arose: the Mortua, or "undead" in the common tongue. These were not merely reanimated corpses but animated shells, driven by a primal hunger and a chilling emptiness that mirrored the void left by the Artifex's absence. The Mortua, often referred to as "void-walkers" in later Cadentian texts, spread across the land, their touch corrupting and their presence heralding further decay.
The Last Bastions of Humanity
Faced with the encroaching Mortua and the fading world, the Cadentian civilization fractured. Cities fell, and once fertile lands became desolate wastes. Humanity retreated into fortified enclaves, desperately clinging to survival. Among these last bastions, the city of Mantelgard stood as a beacon of resilience and ingenuity. Mantelgard, built upon a nexus of geothermal vents and surrounded by formidable mountain ranges, possessed natural defenses that slowed the Mortua advance. More importantly, Mantelgard was home to the Chrysalis Conclave, a council of scholars, mystics, and engineers who preserved the remnants of Cadentian knowledge and sought a way to restore their world.
The Chrysalis Conclave, drawing upon ancient texts and forgotten arts, deduced the cause of Cadentia's plight: the Somniveil of the Great Artifex. They recognized that the Mortua were not merely a plague but a symptom of a deeper malaise, a manifestation of the spiritual vacuum created by the Artifex's dormancy. To heal Cadentia, they concluded, they must awaken their slumbering creator. However, conventional means were futile. The Artifex's slumber was not a mere sleep but a profound withdrawal from the corporeal realm.
After years of deliberation and experimentation, the Chrysalis Conclave arrived at a radical and unprecedented solution: to traverse the Omniverse and seek knowledge and power from other realities, knowledge that might hold the key to breaching the Somniveil and rekindling the Artifex's consciousness. This audacious plan marked the genesis of the Somniveil Crusade.
The Omniverse Peregrinations
The Genesis Portals and Multiversal Cartography

The Chrysalis Conclave's understanding of the Omniverse stemmed from fragmented texts and cryptic diagrams discovered within the ruins of ancient Luminary Citadels. These texts spoke of "Genesis Portals," naturally occurring rifts in the fabric of reality that linked Cadentia to other worlds. It was theorized that the Great Artifex, in their boundless wisdom, had woven these portals into the cosmos, allowing for a potential exchange of energies and knowledge between different creations. However, the portals had long been dormant, their existence largely forgotten by Cadentian society focused on their own world.
The engineers of Mantelgard, drawing upon geothermal energy and arcane principles gleaned from the ancient texts, managed to reactivate a network of Genesis Portals situated deep beneath the city. These portals were not mere gateways but complex conduits, each leading to a different realm with unique laws of physics, metaphysical properties, and, crucially, distinct expressions of divine or creative influence. The Conclave initiated a program of Multiversal Cartography, sending small teams of explorers through the reactivated portals to chart the Omniverse and seek out worlds that might hold the answers they desperately needed.
The initial voyages were fraught with peril. The Genesis Portals were unstable and unpredictable, often depositing travelers in hostile environments or realms governed by incomprehensible forces. Early expeditions suffered heavy losses, returning with fragmented accounts of bizarre landscapes, sentient energies, and civilizations both wondrous and terrifying. Despite the risks, the potential rewards were too great to ignore. Each successful return brought back new insights, fragments of knowledge, and sometimes even artifacts of power that could aid the Crusade.
Teams and Objectives of the Crusade
The Somniveil Crusade was not a unified military campaign but a decentralized and multifaceted endeavor. The Chrysalis Conclave dispatched numerous teams, each with specific objectives and areas of focus. These teams, composed of scholars, warriors, and mystics, were carefully selected for their skills and resilience. Each team was equipped with Omnivoyant Compasses, devices calibrated to detect subtle resonances across realities, and Resonance Weavers, tools capable of manipulating interdimensional energies for limited portal navigation and defense.
Some teams were tasked with seeking Celestial Harmonics, sonic frequencies believed to resonate with the Artifex's dormant consciousness. These teams ventured into worlds known for their musical traditions, sonic landscapes, or even realms where sound itself held metaphysical significance. Other teams focused on acquiring Theumerium Crystals, rare formations found in realities saturated with primordial energy, crystals believed to amplify spiritual power and potentially reawaken dormant deities. Still others pursued Chronometric Echoes, fragments of temporal energy found in worlds with unusual time flows, hoping to unravel the mysteries of the Somniveil's onset and perhaps reverse its effects.
Each team operated independently, facing unique challenges and making their own alliances and enemies. Communication between teams was sporadic and unreliable, relying on unstable portal relays and cryptic messages sent across dimensional rifts. This decentralized structure, while posing logistical challenges, also fostered adaptability and innovation. Teams that encountered unexpected obstacles or discovered new avenues of inquiry were empowered to deviate from their original objectives, contributing to the overall tapestry of the Crusade in unforeseen ways.
Encounters in the Omniverse
The Gilded Clockwork of Chronopolis
One of the earliest and most impactful encounters of the Somniveil Crusade was with the realm of Chronopolis, a city-world constructed entirely of intricate clockwork mechanisms and governed by precise temporal laws. Chronopolis was ruled by the Grand Chronomancer, a being of pure temporal energy who maintained the city's delicate balance and oversaw the intricate gears of its existence. Time in Chronopolis was not a linear flow but a meticulously crafted construct, with different districts operating on varying temporal rhythms.
The Cadentian team that ventured into Chronopolis sought to understand the nature of time itself, hoping to find clues to the Artifex's slumber within the temporal currents of this unique realm. They were initially met with suspicion by the Chronopolitans, beings of metallic and crystalline forms who valued order and predictability above all else. However, the Cadentian scholars demonstrated their respect for Chronopolis's intricate systems and their genuine thirst for knowledge. The Grand Chronomancer, intrigued by the Cadentians' plight and their quest to awaken a slumbering deity, granted them access to the Temporal Archives, a vast repository of chronometric data and historical recordings.
Within the Temporal Archives, the Cadentians discovered ancient records hinting at similar "divine slumbers" in other realities, events that had caused temporal anomalies and widespread societal upheaval. They learned of techniques used by Chronomancers to manipulate temporal energies, techniques that, while not directly applicable to the Somniveil, offered valuable insights into the nature of divine consciousness and its relationship to the flow of time. The Cadentians also acquired Chronometric Lenses, devices capable of perceiving temporal distortions and echoes, which proved invaluable in later stages of their Crusade.
The Verdant Labyrinth of Sylvanus
In stark contrast to the ordered precision of Chronopolis, the Cadentian explorers encountered Sylvanus, a realm of untamed wilderness and boundless organic growth. Sylvanus was a world-spanning forest, a labyrinthine ecosystem teeming with vibrant life and governed by primal, untamed forces. The inhabitants of Sylvanus were the Sylvan Kin, beings of plant and animal hybridity, deeply connected to the rhythms of nature and possessing innate magical abilities. Sylvanus was believed to be sustained by the Great Arbor Vitae, a colossal, sentient tree that served as the heart and consciousness of the realm.
The Cadentian team that journeyed to Sylvanus sought to understand the principles of organic vitality and the interconnectedness of life, hoping to find a way to revitalize their own decaying world. They approached the Sylvan Kin with reverence and humility, seeking guidance and knowledge rather than imposing their own agenda. The Sylvan Kin, sensing the Cadentians' genuine respect for nature, welcomed them into their verdant domain. They shared their wisdom of Arboreal Symbiosis, the art of harmonizing with the natural world and drawing upon its life-giving energies.
From the Sylvan Kin, the Cadentians learned of Phyto-Resonance, the ability to communicate with and influence plant life through focused intention and sonic vibrations. They witnessed the Sylvan Kin perform rituals of Bio-Rejuvenation, using plant-based energies to heal wounds and restore vitality. The Cadentians acquired Arboreal Phylacteries, small containers filled with seeds and spores imbued with Sylvan vitality, which proved crucial in combating the Mortua corruption in later stages of the Crusade. The experience in Sylvanus instilled in the Cadentians a deeper appreciation for the interconnectedness of life and the power of natural forces, lessons that would shape their approach to awakening the Great Artifex.
Rivalries and Antagonisms
The Obsidian Concordat and the Pursuit of Omnipotence
Not all travelers across the Omniverse were driven by altruistic motives. The Somniveil Crusade inadvertently attracted the attention of other factions with far more self-serving agendas. Chief among these was the Obsidian Concordat, a shadowy organization originating from a technologically advanced but morally bankrupt reality known as Nexus Prime. The Obsidian Concordat, comprised of ruthless scientists, power-hungry mages, and amoral industrialists, sought to exploit the Omniverse for their own gain, viewing other realities as resources to be plundered and dominated.
The Obsidian Concordat learned of the Somniveil Crusade through intercepted portal communications and deduced the Cadentians' objective: to awaken a slumbering deity. Recognizing the immense power that could be derived from such an entity, the Concordat resolved to thwart the Cadentians and seize control of the Great Artifex for themselves. They dispatched their own teams across the Omniverse, often shadowing and sabotaging Cadentian expeditions. The Concordat employed advanced technology, including Void Drones for reconnaissance and Disintegration Cannons for combat, making them formidable adversaries.
The conflict between the Somniveil Crusade and the Obsidian Concordat escalated into a clandestine war fought across multiple realities. Cadentian teams found themselves not only battling the challenges of alien worlds but also fending off Concordat agents seeking to steal their discoveries or eliminate them outright. The Concordat's ruthless tactics and disregard for other civilizations made them reviled figures throughout the Omniverse, but their vast resources and technological superiority posed a constant threat to the success of the Crusade.
The Crimson Covenant and the Cult of Oblivion
Another antagonistic faction that emerged during the Somniveil Crusade was the Crimson Covenant, a fanatical cult originating from a reality consumed by existential despair known as Abyssia. The Crimson Covenant believed that existence itself was a cosmic mistake, a source of suffering and meaninglessness. They sought not to conquer or exploit the Omniverse but to unravel it, to plunge all realities into a state of blissful oblivion. The Covenant revered a nihilistic entity known as the Void Maw, a personification of cosmic entropy and the antithesis of creation.
The Crimson Covenant viewed the Somniveil Crusade with contempt, seeing the Cadentians' quest to awaken their creator as a futile attempt to prolong a fundamentally flawed existence. They sought to accelerate the Somniveil, to deepen the slumber of the Great Artifex and ultimately extinguish the divine spark altogether, not just in Cadentia but across all realities. The Covenant employed insidious tactics, including Soul Scourges to drain life force and Entropy Bombs to induce localized reality decay. Their fanatical devotion and willingness to embrace oblivion made them unpredictable and dangerous adversaries.
The conflict between the Somniveil Crusade and the Crimson Covenant was not merely a clash of ideologies but a struggle for the very fate of existence. The Cadentians, striving to restore life and meaning, found themselves pitted against a force dedicated to the annihilation of all things. This existential struggle added a profound philosophical dimension to the Crusade, forcing the Cadentians to confront the deepest questions of purpose and meaning in a vast and often indifferent Omniverse.
The Conclave of Slumber and the Awakening
Convergence at the Cadentian Nexus

After years of perilous voyages and countless trials, the scattered teams of the Somniveil Crusade began to converge back towards Cadentia. They returned bearing fragments of knowledge, artifacts of power, and hard-won wisdom from across the Omniverse. The Celestial Harmonics, Theumerium Crystals, and Chronometric Echoes they had gathered represented not just disparate resources but pieces of a larger puzzle, elements needed to unlock the Somniveil and reawaken the Great Artifex.
The Chrysalis Conclave, fortified by the returning Crusaders and bolstered by their accumulated knowledge, prepared for the final stage of their mission. They established the Conclave of Slumber within the heart of Mantelgard, a chamber designed to amplify and focus the energies gathered from across the Omniverse. The Theumerium Crystals were arranged in intricate patterns, channeling primordial energies. Chronometric Lenses focused temporal echoes, attempting to resonate with the Artifex's dormant consciousness. Arboreal Phylacteries released spores of Sylvan vitality, seeking to counteract the Mortua corruption. And throughout the Conclave, trained vocalists chanted the Celestial Harmonics, weaving sonic frequencies believed to resonate with divine essence.
However, the Obsidian Concordat and the Crimson Covenant, sensing the culmination of the Crusade, launched their own final assaults. Concordat forces, equipped with advanced weaponry, breached Mantelgard's defenses, seeking to seize control of the Conclave and claim the Artifex's power. Covenant agents infiltrated the city, deploying Entropy Bombs and Soul Scourges, attempting to disrupt the awakening ritual and plunge Cadentia into final oblivion. The fate of the Somniveil Crusade, and perhaps the Omniverse itself, hung in the balance.
The Symphony of Reawakening
The battle for the Conclave of Slumber was fierce and desperate. Cadentian warriors, bolstered by allies from across the Omniverse who had joined their cause, fought valiantly against the Concordat's technological might and the Covenant's nihilistic fervor. Mystics and engineers worked tirelessly within the Conclave, maintaining the delicate balance of energies and pushing forward with the awakening ritual despite the chaos raging around them.
As the Celestial Harmonics reached a crescendo, amplified by the Theumerium Crystals and guided by the Chronometric Lenses, a ripple of energy emanated from the center of the Conclave. The Somniveil, the veil of slumber that had enveloped the Great Artifex, began to dissipate. A wave of revitalizing energy washed over Cadentia, pushing back the Mortua corruption and restoring vibrancy to the land. The Great Artifex stirred, their consciousness slowly returning to the corporeal realm.
The reawakening was not a sudden event but a gradual restoration. The Artifex's essence, weakened by the Somniveil, needed time to fully reintegrate with Cadentia. However, the tide had turned. The Mortua, deprived of the void energy that sustained them, began to dissipate. The land healed, and hope rekindled in the hearts of the Cadentian people. The Somniveil Crusade, against all odds, had succeeded.
Legacy and Ramifications
The Era of Luminescence and Omniversal Diplomacy
The reawakening of the Great Artifex ushered in a new era for Cadentia, known as the Era of Luminescence. The land flourished once more, and the Mortua threat receded. The Luminary Citadels were rebuilt, and the hymns of praise resonated throughout the realm once again. However, the Cadentians were forever changed by their experiences in the Omniverse. They had witnessed the vastness and diversity of creation, the wonders and horrors of countless realities, and the interconnectedness of all things.
The Chrysalis Conclave, now transformed into the Omniversal Directorate, shifted its focus from survival to diplomacy and exploration. Cadentia became a hub for interdimensional exchange, sharing its knowledge and resources with other realities and fostering alliances across the Omniverse. The Directorate established the Mythelgardian Conflux, a neutral ground for interdimensional travelers and traders, further solidifying Cadentia's role as a bridge between worlds.
The Somniveil Crusade served as a stark reminder of the fragility of existence and the importance of spiritual connection. The Cadentians learned that even divine creators were susceptible to the ebb and flow of faith and that neglect could have devastating consequences. The Crusade also demonstrated the power of resilience, ingenuity, and interdimensional cooperation. The lessons learned during this pivotal epoch shaped Cadentian culture and their approach to the Omniverse, fostering a spirit of exploration, diplomacy, and a deep respect for the diverse tapestry of creation. The Canticles of Sundered Light became not just a historical record but a foundational text, guiding Cadentian society in the Era of Luminescence and beyond.
Lingering Threats and Uncharted Territories
Despite the success of the Somniveil Crusade and the dawn of the Era of Luminescence, the Omniverse remained a vast and unpredictable expanse, fraught with lingering threats and uncharted territories. The Obsidian Concordat, though weakened, was not entirely vanquished, and their pursuit of omnipotence continued in the shadows. The Crimson Covenant, driven by their nihilistic agenda, remained a persistent threat, seeking new opportunities to unravel existence.
Furthermore, the Omniverse itself held countless mysteries and unknown dangers. Whispers circulated of Reality Weavers, beings capable of reshaping entire realities to their will. Legends spoke of Cosmic Leviathans, entities of unimaginable scale and power that roamed the interdimensional void. And rumors persisted of Void Rifts, unstable tears in the fabric of reality that could unleash unimaginable horrors.
The Somniveil Crusade had been a victory, but it was also just the beginning. The Cadentians, now seasoned Omniversal travelers, stood ready to face the challenges that lay ahead, embracing their role as explorers, diplomats, and protectors of the delicate balance of the Omniverse. The Era of Luminescence was not an end but a new chapter in the ongoing saga of Cadentia and its place within the infinite tapestry of creation.